Mystic

''' is a class in '. Its weapons are the wand and totem.

Description
Behind her childlike appearance, a Mystic commands the powers of nature. Mystics aid their allies through healing magic, while chastising attackers from afar. Mystics are formidable, but it is in group play that they truly shine. Support is the core concept of this class, and their focus is to help keep allies alive, safe and ready to face any challenge or danger.

The Mystic has a long attack range, with moderate Attack Power and Attack Speed. Her Defense and Critical Hit are low, but she can overcome these with the appropriate strategy and healing, making her a good choice for beginners and veterans alike.

Skills

 * Radiance: The Mystic channels the energy of the light to attack their enemies. This will weaken the enemy by leaving Mark of Light on them, should they be foolish enough to persist the Mystic can then inflict even greater damage due to the Mark of Light.
 * Verdure: The Mystic supports her allies by channelling the energy of nature. Healing self and allies can greatly contribute to the team’s victory.

Strategy
Each class in A:IR has two Combat Tactics to allow flexibility in combat. During combat, you can use it instantly, without any specific constraints, so that you have the flexibly to react to the ever changing flow of combat, and employ more strategic tactics.


 * Radiance:
 * This is a Mystic’s basic combat skill and it is specialized for attack.
 * At mid-range, the Mystic channels the energy of light to gradually damage enemies.
 * Verdure:
 * This skill can be obtained at level 6.
 * At long range, the Mystic supports her allies to heal and protect them by channeling the energy of the nature.