Sorceress

''' is a class in '. Its weapons are the staff and athame.

Description
With her keen senses and an innate gift for sorcery, the Sorceress commands an arsenal of elemental magic. Although she lacks the full defense of other classes, she more than compensates for this by obliterating enemies before they can reach her. In groups, the Sorceress can be an ideal source of damage, as their long range can help keep them out of danger, however, it is important for them to pay attention to monster aggression or risk injury.

The sorceress has exceptionally high Attack Power, which compliments her large Attack Range and high Critical Hit very well. This choice is ideal for players who enjoy the excitement and challenge of playing a low defense class with extreme damage.

Skills

 * Frost: Frost type magic acts by slowing down or freezing your enemies in order to deliver a critical attack.
 * Flame: Although slower to cast than other spells, the sheer destructive force and range of this magic is ideal for dealing with multiple enemies.

Strategy
Each class in A:IR has two Combat Tactics to allow flexibility in combat. During combat, you can use it instantly, without any specific constraints, so that you have the flexibly to react to the ever-changing flow of combat, and employ more strategic tactics.
 * Frost:
 * This is Sorceress’s basic combat skill and is specialized for a single target attacks.
 * Though it is a mid-range attack, it maximizes the power of frost magic, and debilitates enemies by slowing or freezing them.
 * Flame:
 * This skill can be obtained at level 6 and it is specialized for AoE damage.
 * Although slower to cast than other spells, the sheer destructive force and range of this attack is ideal for handling with multiple enemies.