The World

The World of A:IR is a one born out of destruction. A giant meteor crashed into the planet in the past, breaking it apart into floating islands. As a result, giant airships were constructed by the survivors, for exploration, travel, and quite unsurprisingly, war. Realms that emerged from the devastation are now locked in a never-ending struggle for domination, taking, losing, and battling over the floating islands.

Lore
A:IR begins with you, the adventurer, who must explore a torn and shattered world. A great catastrophe struck the planet ages ago, decimating landmasses and fragmenting the world, which has drastically reduced the amount of inhabitable land and available resources. The inhabitants had nowhere to turn but up, and so they took to the sky, relying on machinery to carry them aloft.

It is up to you to carry on the legacy, to ascend ever skyward, claiming new altitudes and discovering valuable resources. To do this, you will need to become familiar with various types of machines. These include pioneering equipment, weaponry, and airships. Airships will act as your primary mode of transportation between the floating isles you seek to claim and explore, but keep in mind that pioneering equipment will be helpful once you arrive at your destination. As the terrain becomes more difficult, and monsters seek to halt your progress, powerful weaponry will be your greatest ally, enabling you to soar victoriously onward.

Your player is the soul of a Vulpin or Ontari, with magical powers, who is reborn to be a Child of the Stars, by the Nuus. The Nuus devoted their civilization to the pursuit of mechanical superiority, in order to travel the skies and explore new regions. Due to your affiliation with the Nuus, you will gain a Training and Beginner version of the Nuus Airship, at the beginning of the game. As you progress, you will be able to gain airships and upgrades specific to your chosen faction, as well.